A ‘scene’ is a nebulous concept, but it’s pretty well understood. David Byrne in How Music Works talks about the necessary ingredients for a music scene, including location and venue(s), with a description of the old and new CBGB’s in NYC. Julian Cope in Head On describes the nepotistic maelstrom of Eric’s in Liverpool in… Continue reading Seeded Tunes – Scene and Labels
The lynchpin/keystone/root idea of Seeded Tunes is to use a random number generator (RNG) to drive the creation of text, images and music. Regular RNGs are not truly random. They use stuff like the current date, combined with internal values such as drive space and other numbers to come up with something that resembles a… Continue reading Seeded Tunes – Random?
I’m a frustrated musician, in that I would like to be a musician but I have been cruelly prevented in chasing this dream by A) a lack of innate talent and B) a lack of will or discipline to learn. Sure, I’ve dabbled. There have been attempts to get some kind of music project going… Continue reading Seeded Tunes – Why
For quite a while now I’ve been chipping away at a project that combines music, art, my fascination with music family trees, generative processes, and laziness. The idea – Seeded Tunes – is to use a random number generator to create music. But it’s a lot more complex, and in some ways a lot simpler,… Continue reading Seeded Tunes – An Introduction
I’ve been fascinated by Pete Frame’s Rock Family Trees for a long time. I created a tree in that style for my friends and associates over on the Coiled Spring site, seen below.I describe the process for manually creating the diagram over on that site, so check it out if you’re curious. I had other… Continue reading Rock Family Tree Auto-generation